﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TekaMUD.Engine.Behaviour;

namespace TekaMUD.Engine.Blocks
{
	public class Bottle : GameObject, IDrinkable
	{
		public Bottle()
		{
			Name = "Bottle";

			Synonyms = new string[] { "water" };
			Article = GameObjectArticle.a;

			LookDescription = "You look at a bottle of water.";
			ExamineDescription = "It's just an ordinary bottle of water.";
		}

		public bool Infinite
		{
			get { return false; }
		}
	}
}
